Survivor adds new time-saving feature

Star Wars Jedi: Survivor is poised to become a bigger game in terms of size than Star Wars Jedi: Fallen Order that came before it, so to help players better explore its world, Respawn Entertainment is adding a few traversal features. The new Star Wars game features both fast-travel and rideable mounts, with new details confirmed so players can quickly get from point A to point B and get back to exploring. These two options should make it easier for players to decide how much time to spend exploring everything else the game has to offer.

The new Jedi: survivor features were confirmed in an upcoming release of Play magazine (through GamesRadar) with commentary from Stig Asmussen, the director who worked on the Star Wars game. Asmussen said these traversal features will give players ways to “negotiate between points”.

“We will include both fast traveling and rideable creatures to help players get from point A to B and back to A quickly,” Asmussen said, “The fast travel is point to point, and the rideable creatures provide a way to negotiate quickly between points and explore what’s in between.”

This isn’t the first time we’ve heard of Cal Kestis getting new ways to get around the world, either. In December, Asmussen spoke with Game informant and used similar language to indicate how Cal’s new abilities will be used to get around.

“It’s a much broader approach to Metroidvania,” Asmussen previously said. “Cal can bridge huge gaps by linking different types of skills. But it’s also about how we approach these horses and how they are used to negotiate and dominate the world.”

Of course, Star Wars fans will now have to wait a while before trying out these new traversal features, as the game has been delayed. Electronic Arts and Respawn recently announced that the game will no longer meet its initial release date next month and will instead release six weeks later on April 28.

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