Marvel’s Iron Man VR‘s developers have addressed the possible connections Marvel’s Spider Man. Unlike the Marvel movies, Marvel Games has chosen to ensure that developers are not required to connect all games together. Part of the reason for this is that the games are not made by one group of creatives, but by a number of different studios with their own agendas and visions. If a studio wants to kill off a character or destroy a key location, they can do so without fear of impacting another studio’s game. There are many moving pieces to a connected universe, but there may be some minor references to other stories in these games.
In Camouflaj’s Marvel’s Iron Man VR, Tony Stark can find an Oscorp building in Free Fly mode, which then prompts him to note that Norman Osborn’s expansion outside of the United States suggests he is up to something big and should be looked into. He also mentions that an event in New York put Osborn on thin ice. Players can then find a tablet in Tony’s garage with a news story about a controversial gene therapy taking place at Oscorp, which looks a lot like the Devil’s Breath toxin that nearly wiped out New York in Insomnaic’s game. However, the game still leaves things pretty vague and dances around details. ComicBook.com spoke with Marvel Games head Bill Rosemann and writer Brendan Murphy about the recent release of Marvel’s Iron Man VR on Meta Quest 2 and the two shed some light on how those references fit into the game’s universe.
“It’s a bit above my pay grade, but I will say that when we were developing the game, it was worked on after the success of Insomniac’s Spider-ManMurphy said. “We worked with the same people at Marvel and there were little Easter egg things in Spider-Man that we could put into our game. In terms of an “MGU”, I don’t know, there’s not necessarily a bigger plan for that. But yes, there are some Easter eggs in our game that speak to what’s happening inside Spider-Man.”
Rosemann leaned more towards the idea that these games are connected through the multiverse, so fans are free to jump to conclusions if they want, but they’re all alone in their own reality.
“People know each other…they work together,” Rosemann said. Or sometimes we’re like, “Hey, do you need a logo for Roxxon or the Daily Bugle?” Here’s one that we made or that we have from the comics or this other game and “Is it cool to team up?” Yes, each game stands alone. If you’re playing and you want to see connections, you can. There’s a scene in it Guards where you hear things, but I like to say that’s the multiverse coming through. That’s how I approach it, if you want to call it the Marvel Games Omniverse, the MGO. Each game is its own reality.”
Marvel’s Iron Man VR is out now on Meta Quest 2 and PlayStation VR. What do you think of Marvel’s approach to how it makes its games? Do you want a shared universe? Let me know in the comments or give me a call Twitter @Cade_Onder.
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